State of the Game August 2026


Hi there, I’d thought I better put something out as to where we are with the next update since Relics of Kenfurm 0.8 was more than 60 days ago. As anticipated, babies do take up a lot of time, however he is entirely worth it and I plan to recruit him on to the team as soon as he starts understanding what a game is … might be a while.

Where is 0.9?

With updates originally, I was aiming for every 4 weeks as that gives a predictable development schedule however you cannot schedule around the chaos of a newborn baby. Also sometimes I’d run out of time and release half finished content. Instead I want to finish each piece and deliver updates that feel well rounded.

Content Update Structure

These are my thoughts when it comes to producing a balance of interesting content worth waiting for:

  • A New Area/Level of the map, distinctly different terrain with unique features and points of interest
  • A New Enemy with abilities and interesting drops - not just changing a few stats
  • A Modified Enemy - Taking an existing one and changing something about it based on it’s new environment (sprite work is my slowest area so modifying existing work saves time but behaviour should still be different)
  • A Boss - The end goal of the level you are on, each more challenging then the last, each with a new ability to challenge the player
  • A Boss Loot Drop - A interesting ability that the player can now use to help with the next level and eventual conclusion
  • A series of Quest Steps (between 5-10) with new mechanics and mixing up the quest types
  • Two New Features or improvements - Further systems to add more gameplay opportunities

Current Progress

  • A New Area/Level - Blocking of key points of interest is nearly complete, artwork is in progress
  • A New Enemy - Mechanics almost complete, artwork not started
  • A Modified Enemy - Selected base enemy, new ability not decided, artwork not started
  • A Boss - Mechanics nearing completion, artwork not started
  • A Boss Loot Drop - Still deciding as needed to pivot the idea
  • Quest Steps - First 2 completed, another 2 mocked, remaining 6 are planned loosely
  • Two New Features - There is a new shop mechanic which is fully implemented, a new quest puzzle system is half way done and a long overdue improvement to the death system which has not been started

Also Music by the wonderful Gabe is appearing in this next update.

In summary I’d say half way completed.

When can we expect 0.9?

Realistically Late August/Early September. Beyond this there is one other level before the finale in which you’ll face off with the mega-boss.

In the Meantime

  • Follow weekly updates on Socials BlueSky Mastodon X RSS
  • Early access to dev logs and weekly staging builds on Patreon
  • Read and listen to things on our blog

~AceOfSpider

Want early access and bonus content?

You can get early access, staging builds, behind the scenes content and support our work, by heading on over to our Patreon

  • In-Game Credits
  • Access to Staging Builds
  • Early access to audio devlogs
  • Version Archive
  • Credits in Posts on Itch
  • Includes Discord benefits